A barbarian-druid multiclass is a pairing that takes at least two levels of investment to pay off. When you take damage or fail a saving throw while Raging, you can use a reaction to immediately roll on the Wild Sorcery table. Whether you’re a monk, barbarian, or druid in wild form, this ability will help you fight. The Wild Magic sorcerer’s features revolve around unleashing surges of untamed magic when they cast spells. It shows a linkage. 1. Polearm Master/Great Weapon Master (ASAP): So yes, some of the options on the table do give us bonus actions to use. )Wild Magic: Entropy Points (EPs) and Entropy Level. Now envoy of the Order of Magisters and Protectors from Waterdeep. Darkvision. laserllama's Alternate Barbarian: Expanded (Update) - A Multitude of Additional Options for the Alternate Barbarian Class including Twenty Savage Exploits, Four Barbaric Feats, and Nine Primal Paths: The Deep, Favored, Inferno, Mutant, Packleader, Reaver, Titan, Warde, and Wyrmblood! PDF in Comments. For example: Banshee - "Bludgeoning, Piercing, and Slashing from Nonmagical Attacks". Levels 3 and 1, respectively. Everyone in a 50 ft radius of you must make a DC 15 Dex save or be knocked prone. However, being limited to melee is a big drawback, and the Barbarian class scales. Path of the Totem Warrior. The righteous dwarf speaks highly and at length of their house and takes every opportunity to do right by them. If the weapon leaves your hand, the weapon. Magic Awareness. Its free teleports are invaluable for their utility outside of combat and provide a way to close the gap with distant enemies before using Wild Shape. Wild Magic Sorcerer (6) / Wild Magic Barbarian (14) Some players absolutely love wild magic, so let’s crash the two unpredictable subclasses together. 1. Wild Magic Domain. Offense/Tank: Path of the Berserker. Step 1: Choose a Species. Barbarian 5E: What Is Barbarian 5e class? Subclassing in Dungeons & Dragons, Best Subclasses in DnD Game, How to Create a Barbarian 5e Class Character?. by Prince Phantom. If your DM leans in to the Wild Magic surges then you can definitely have a lot of fun playing one of these. You can use this feature a number of times. When a barbarian who follows this path rages, it is a bellowing roar for freedom, an. I'm taking 3 levels of barbarian and the rest in warlock, meaning that the Armor of Agathys would be giving 25 Temp Hp at later levels, compared to the 6. 1. Immediately after you cast a sorcerer spell of 1st level or higher, the DM can have you roll a d20. 8) Path of the Battlerager. Path of the Berserker (Player’s Handbook) “The Path of a Berserker is a path of untrammeled fury, slick with blood. A subreddit for D&D 5e and One D&D homebrew. Or maybe you want to play the frothing berserker, wading bare-chested into battle as a Barbarian. 1. The stereotypical barbarian uses their Strength to wield the biggest weapon possible. Totem Warrior delivers on the barbarian fantasy best. DM's Guild Link for Wild Magic for Every Class. They can swing a greataxe with the force of a falling meteor and pulverize their enemies into mincemeat. The Zealot Barbarian just might be one of the most underrated subclasses in all of D&D 5e. Subclass Overview. In some pantheons, a god of this domain rules on. Path of the Beast. Barbarians. Path of Wild Magic outclasses Sorcerer in every way when delivering on the unpredictable. Barbarian. 4: Just a straight up weapon buff. Unofficial Description: Barbarian who draws power from untamed magic. Half-orcs are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Path of the Battlerager. In the lore, sorcerers develop magic by accident of birth or through some innate change to their being rather than through worship or study. Homebrew. You will find yourself in the thick of. It adds. A dwarf barbarian with righteous fury is still connected to their clan or family and cares about what they think. You might be blessed by a specific god, or simply guided on your path by a holy presence. Yes it falls off hard. 7. There are eight approved Primal Paths in D&D 5e. — or go for. By Ali. 6th-level Wild Magic feature, which replaces the Bolstering Magic feature. . My two favourite classes are Barbarian and Wild Magic Sorcerer, so it seemed a no-brainer. Reply Replies (2) 9 +1. 15+2/14/14/8/12+1/8 and rather than take Resilient Wis at level 8 just dip Peace 1 for Emboldening Bond and a couple extra rituals or non-concentration spells. 1-2. 2M Members. The Wild Magic Entropy modifier roll gets larger as the Entropy level rises. Random Powell June 14, 2023. Except the thing is so fucking chaotic and harmful that if you. On the other hand, Path of Wild Magic blends martial mastery with magical mayhem. Archived post. On top of that the extra ASIs and the fighters abilities. His focus was on using his Moon Druid abilities and his damage resistance to stay in his Wild Shape forms as long as he. Tides of Chaos (Level 1) Also at level 1, the Wild Magic Sorcerer is so attuned to the elements of chaos and chance that they can manipulate those forces around them. 3. Barbarian is a simple joy. Subclass Features. Bolstering Magic is maybe the best feature they have that scales with proficiency bonus. Zealot (good) Divine Fury, Warrior of the Gods, Fanatical Focus, Zealous Presence, Rage beyond Death. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Thankfully, the Wild Magic barbarian has a resource-based, 10 minute buff to attack rolls or ability checks. He laughs as he charges toward the frost giant who dared poach his people’s elk herd. These Barbarians channel their rage into a mantle of energy that whirls around them, lashing out and protecting them so they can go on fighting. Have you taken a look at the Wild Magic Sorcerer table? Note that this is supposed to be rolled 1 out of every 20 spells cast by a sorcerer, so. I made a fun albeit not OP Wild Magic Barb 6/pact of chain celestial warlock x to be a good self healing tank and use fancy poison attacking familiars as bonus action to hobble foes alternatively with rage perks. Originally introduced as a playable race in Wild. No plan — no matter how well conceived, contrived, or executed — survives contact with the enemy. Wild Shape isn’t what it is in Baldur’s Gate 3, and even. Abilities like Magic Awareness let you. r/3d6. These are the best DnD Barbarian subclasses 5e, ranked from worst to best: Path of the Berserker. Besides that, the classic Barb-Feats would still apply, so Sentinel, PAM, GWM, Mobile, Durable, Charger,. A Path of the Wild Magic Barbarian has been exposed to the beautiful, intensely emotional, and rampant magic of the Feywild, the Upper Planes, and other realms of supernatural power that can profoundly influence people. Constitution is your spellcasting modifier for this spell, and it is. Even though Ancestral Guardians have a better connection to spirits, their primary form of attack, large, heavy melee weapons, stays the same. 4. Path of Wild Magic 5e: Barbarian Subclass Review. Barbarian Path of Wild Magic (Wild Surge: Wild Magic: Teleport) While raging, the Wild Magic Barbarian produces a random magical effect from the Wild. Here is this weird one you could try on for size if you are interested in dipping into a Casting class. Additionally, I would consider the transition from party level 6 to 7 in the scenario where warlocks are the primary/only spellcaster in a party with a Wild Magic barbarian; that part of the feature would effectively suddenly "turn off" at level 7 if restoring lower-level slots is not permitted, which is quite awkward. Tavern Brawler. Divine Smite will be fun with your Sorcerer spell slots. Losing bonus and reactions cuts you off from scaling with some of the strongest feats in the game. Not my favorite but it doesn't need to scale. 71-72: You gain resistance to all damage. No tags. Almost every effect is negative. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength. Path of the Wild Soul (Revised) The realm of the Feywild abounds with beauty, unpredictable emotion, and rampant magic. A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears 1 minute later. At level 10 you get to reshuffle your rage magic whenever you got hit or fails a save throw, so, if you got a bad roll, all you have to do is to throw yourself into danger. Sorcerers can trigger surges off every leveled spell (and. 3: 1d6 small range AOE as a bonus action each turn. I've seen a few of these floating around, but some of them seem too repetitive, while others had far too game-breaking effects. And for a raging Barbarian, it has just the right selection of axes, clubs, maces, and even war hammers to help. Similar to the Sorcerer’s Wild Magic table, this primal path gives you magic in the same way the Hulk gets martial arts expertise. At level 14 you get even more control over your rage magic. However, they have some notable mechanical. 1. Meanwhile, Wild Shape lets a druid assume the form of a wild beast up to. Its signature ability consists in entering a state of rage during battle, making the character stronger and more impervious to attack. Darkvision can be pretty nice. This makes wild magic a lot more wild! It's nice to lower the risk of the same event happening. The subclass feature of Bolstering Magic is extremely powerful for the spellcasters in your party as you provide a passive method for them to regain their Spell Slots. In most cases, Storm Herald Barbarians aren’t isolationists as many people. Delivering divine judgment on those that dare mock the word of their god, our barbarian cleaves a path through the horde of heretics that stand in their path. This unique subclass introduced in Tasha's Cauldron of Everything gives all kinds of new potentia. Multiclass prerequisite: Wisdom 13. For the uninitiated, this feature can unlock distinctive abilities and skill sets from different classes, thereby adding an extra layer of complexity and versatility to a player’s character. It is rather undertuned. A Life of Danger A barbarian plays an important role as a protector of their people and a leader in times of war. Introduction. DnD 5e – New Path of Wild Magic Barbarian Handbook. BG3 is the third main game in the Baldur's Gate series. Eventually, if you want to try for a different effect. Foundry is a modernized, better-than replacement for Roll20, which prioritizes modding support. 9) Path of the Berserker. This is a solid feat for casters with the ritual casting feature, and even good enough to pick up for casters that will have to spend a 1st-level spell slot each time. The Barbarian's resistance doesn't depend on the attack being magical or not, only the damage type. 659. While characters of any species can be good barbarians, you may want to choose a species that improves your Constitution or Strength scores. A barbarian exposed to this realm feels emotions powerfully and magic saturates their body. Let's face it, the best Barbarian spellcaster is, and likely always will be Moon Druid. Playing a Wild Magic Barbarian in a two-player party, with the other PC being an Undead Warlock. Updated. hey guys i was wondering if anyone had a roll macro for the wild magic barbarian? I just used the ability entry on the character sheet and made rolls "rollable". (Note this class is unavailable in EA and all info. The Path of Wild Magic connects Barbarians to the wild influence and emotion. 18 Earthquake! The earth rumbles around you. Gather your party and venture forth! 1. A half-orc snarls at the latest challenger to her authority over their tribe, ready to break his neck with her bare hands as she did to. . 25K Online. You’ll also find revised spells and weapons. Wild Magic Wild magic is a kind of magic that can’t be controlled, and Gnomengarde has long been a source of it. Flying creatures native to the Feywild, Fairies are small, elf-like creatures with natural magical abilities. If you roll a 1 or 20, roll 1d100 on the [Class] s Wild Magic Surge table to create a random. 13. Tough. 3. " This allows them to create a new Wild Magic surge (replacing the old one) whenever they take damage or fail a saving throw. Maybe I can speak with my DM about scaling it home brewed, but assuming that he says no to that, what are your thoughts on the subclass. This one could be scaled up and it probably the one that would want scaling most of all. That's about it. As you draw your magic from your connection to primal spirits, Wisdom is your spellcasting ability for your warden spells. Wild Barbarian. It's the class for picking up a big stick and hitting things very hard. aquest. If the result is still greater than three, subtract four, then three, then two, then repeat subtracting one. ago. get PDF. The Wild Magic Barbarian is a subclass for those who seek to empower their martial prowess with the magic of the more chaotic realms. You cast blindness/deafness on yourself with both effects, rolling your saving throw separately for each. Charger. . The D&D Celebration has a bonus preview of two of the new subclasses from Tasha’s Cauldron of Everything. The Wrathful Angel is a barbarian who brings the ire of the gods to bear. Class is back in session. The "unconscious" condition states the following: Unconscious (Appendix A, p. You start with the following equipment, in addition to the equipment granted by your background: ( a) a light crossbow and 20 bolts or ( b) any simple weapon. Do whatever you can and hope for the best. 2/5 Purple. 4 Background; 1. All creatures of choice within 30ft take 1d12 necrotic damage with con save for none, from shadowy tendrils. When you choose this path at 3rd level, as an action, you can open your awareness to the presence of concentrated magic. The real chaos starts when the Wild Magic Barbarian enters a Rage. When you rage, you unleash a torrent of chaotic magical energy that will either help you, harm your enemies, or bolster your allies. Best Feats for Wild Magic Barbarian 5e. This is a path for 5E barbarians who are infused with magic from the Astral Plane, Feywild, or wherever, really. Example: when it says 1d8 damage just put [ [1d8]] damage. Roll twice and choose the best result. He also has Shield in his spellbook. A great thematic and mechanical choice for the mobility-focused barbarian. 7) Path of the Zealot. At Level 3, Wild Magic Barbarians get access to *Rage: Wild Magic. This is easily the most random subclass in the fifth edition, making play unpredictable (but hilariously fun. even in support terms the ancestral guardian's shield will scale with levels but you pixies and tentacles will stay. You can gain advantage on one attack roll, ability check, or saving throw. Barbarian: Path of Wild Magic Many places in the multiverse abound with beauty, intense emotion, and rampant magic; the Feywild, the Upper Planes, and other realms of supernatural power radiate with such forces and can profoundly influence people. Guaranteed to piss off your DM. The effect requires a saving throw: DC equals 8 + your proficiency bonus + your Constitution modifier. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. 2. Wondering if I could homebrew a barbarian variant that rolled on, for instance, the wild magic surge variant table listed in this thread. Tldr of his story is that he has a magic gem jammed in his hand after an accident fishing for his work, this has taken place a week or 2 before the campaign started and is now on the road with the party to learn how to either get it out. And using a longsword or other one handed melee weapon. 662. There are a lot of emotions that go into the Barbarian’s signature Rage feature, but this subclass takes it further by adding in surges of raw, wild magic! If you’ve got what it takes to embrace chaos and let the wild magic flow through you, this just might be the. 3rd-level Path of Wild Magic feature. This two page character sheet keeps all of your essential character crunch on one sheet and all your character's backstory, traits, allies, and enemies on another. 1. Violence is both a means and an end. Zealots may sound like Barbarians who take their religious commands too seriously, but they’re, in fact, much more brutal and reckless than you think. The playstyle of the 5e DnD Barbarian. Level 5 is the standard early goal for any martial to get extra attack, call it a “scaling Cantrip. 11: Your height changes by 1d6 inches. If it were + mod, it would be 36. However Rune knight and Echo Night both offer Magic-y stuff that makes good use of your good constitution modifier as that rises as well. Your attunement with nature and its beasts inspires. If the roll is odd, you shrink. D&D 5e Barbarian Subclasses Ranked Worst to Best. This is the Barbarian that is arguably the best at dealing damage. Maybe your skin has moth-like dust that douses magic. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Wild Magic. Wild Magic is the Barbarian’s answer to their puny. My thought was a Gnome Wild Magic Barbarian, wearing a breastplate and shield for AC and a rapier. Charger. You build this up at later stages in the creation process using Strength bonuses from races, Feats, Skills, and other aspects of character creation. Barbarian/ Wild Sorcerer is technically the only way for you to cast spells while you are raging. Gather your party and venture forth!If you really want to do fey wanderer/wild magic, which again I wouldn't recommend, your best bet would probably be leaving your dex at 12 or so, con at 14, and wisdom and charisma as high as you can get them, taking your first 5 levels in ranger and taking the druidic warrior fighting style at level 2 for the shillelagh cantrip, and using a. The Wild Magic subclasses, be it sorcerer or barbarian, hold a special place in many players’ hearts. Anonymous. September 30, 2023. I would recommend the Zealot Barbarian for the extra 1d6 + half your barbarian lvl. As far as subclasses, it is hard to compete with Battlemaster. If the effect requires a saving throw, the DC equals 8 + your proficiency bonus plus your constitution modifier. The wearer won't be slowed down by rough terrain, and most critically, this allows barbarian wearers to paralyzed or restrained by magical effects. Effect. Maybe one does nothing, the other has the player roll on another table I make of 6 alternatives. Embrace your Rage with fourteen New & Updated Primal Paths for the Barbarian in 5e: Brute. Wild Magic is one of the Subclasses of Barbarian. This is, of course, a house rule, but again, it comes down to the DM. Feats are customizations that enhance characters and enable interesting concepts to come to life in D&D. The best D&D 5e barbarian paladin multiclass builds make use of a quirk of Rage. It deals an additional 1d6 Force damage and gains the Light and Thrown properties. Small creatures can’t use the big d12 weapons that most barbarians rely upon, though Path of the Beast can get around that issue. r/UnearthedArcana. I’m going to rate each of them out of 5 for Power and Roleplaying Flavour. yeah but all the subclasses made for damage scale, you cant tell me that the wild magic is a support or tanking subclass like the ancestral or totem, just because he can give you a weird version of bless or because he MAY give the party +1 AC. I find it unbearably dull to read that this Path of Wild Magic Barbarian has features that are all based around improving the odds of a desired wild magic effect; I’d prefer to just receive a variety of features. Barbarians can put out more than enough damage to contribute meaningfully in the vast majority of games by utilizing a combination of the Polearm. The wild magic barbarian felt terribly underpowered in the realm of class features. Until your rage ends, you can use this effect again on each of your turns as a bonus action. I played one in a low level campaign, who took the aberrant dragonmark feat and pretended to be a wizard, wearing the robes and hat, and carrying a "staff" that was a glaive with fabric covering the blade so it looked like a mop. This feat gives you access to a 3rd-level spell, two 2nd-level spells, and a 1st-level spell, all of which are fairly good. Hey all, I'm currently playing a Human, wild magic sorcerer that I'm thinking of multi-classing now that we've hit level 5. Tasha’s Cauldron of Everything introduced the Path of Wild Magic Barbarian. You learn one spell of 1st or 2nd level from the Sorcerer spell list, which cannot require concentration. Half-Orc is the Best Race Choice for the Best Baldur’s Gate 3 Barbarian Wild Magic Build Guide because the Relentless Endurance racial feature can also save you from dropping to 0 hit points. 5K. Until your rage ends, the weapon’s damage type changes to force, and it gains the light and thrown properties, with a normal range of 20 feet and a long range of 60 feet. Further linkage between the Sorcerer and the wild magic spell effect. Basing any build on any given ability is pointless. (5e) Wizards of the Coast. Wild soul looks cool for a low level one-shot, but I was wondering if it’s any good for mid - higher level play. I was a barbarian 2 with intentions of going Ancestral guardian /celestial warlock when wild magic barb came out. of 1st level or higher, an additional effect might occur. While raging, the Wild Magic Barbarian produces a random magical effect from the Wild Magic surging within them. Classic (Customized Origin) EEPC : +2 Str, +1 Con, one skill, and damage resistance to cold. . Elf, tiefling, aasimar, and genasi barbarians often seek this path, eager to manifest the otherworldly magic of their ancestors. The D&D 5e Wild Magic Sorcerous Origin doubles down on this chaos by infusing utter randomness into almost every ability. Tales. Wild Magic Oko, the Trickster by Chris Rallis. of 1st level or higher, an additional effect might occur. At level 14 you get even more control over your rage magic. Check out a new Barbarian and Warlock. Ancestral Guardian – Ancestral Guardians revere their ancestors, using ancestral guardian spirits for aid. This is a disambiguation page, which links to similarly named articles. Skills. Warlock level 3 means Pact Boon. . Improve your Wild Magic Surge Table with these Tips & Tricks I use for my Homebrew d300 Table. The later subclass festures are also neat but not entirely great. Your actions can unleash surges of untamed magic. This wild magic effect lasts for 1 hour, or until ended with a. Barbarian 5e: Path of the Beast (Tasha's Cauldron of Everything)Nerdarchy explores one of the new D&D subclasses from the latest player options D&D book for. This little tidbit is our first 5e hint at the root of wild magic. Otherwise, it isn't wild, it's just random positive magic. ago. The more members of your party accept this benefit, the more hit points everyone gets. The amulet of health is one of two entries on this list that are widely considered staple or classic barbarian items. Wild Magic Wild magic is a kind of magic that can’t be controlled, and Gnomengarde has long been a source of it. D&D 5e Sorcerer multiclassing image by Wizard of the Coast’s Strixhaven: Curriculum of Chaos. Skaugy • 9 mo. Red isn’t going to contribute to the effectiveness of your character build at all. AD&D 2e Tome of Magic Table 2: Wild Surge Results. At the top of our Barbarian Subclasses 5E list is the Totem Warrior. Revised Homebrew Wild Magic Surge System. Rogue and barbarian seem like two clashing D&D 5e classes at first glance. Baldur's Gate 3. But the only thing the light property does is allow you to two weapon fight. 10th-level Path of Wild Sorcery feature Your unpredictable magic lashes out to protect you. As a Zealot, the Barbarian combines the rage of their blood with the fury of the gods. #5 – Path of the Beast. However, players can still customize them with D&D 5e's many feats. Primal Path. The issue with most wild magic tables online is that they alter the balance of the sorcerer subclass – most people don’t seem to realize that the wild surge is supposed to be, on average, a risky but net positive feature for the subclass, combined with tides of chaos. Stealth Octopus. . Jeremy Crawford, Dan Dillon, Ben Petrisor, Taymoor Rehman (17 November 2020). Their features are deceptively simple, but they just work together so well! When a Zealot Barbarian enters a Rage, they’re channeling a powerful and divine fury. For the next minute, you can see any invisible creature within 60ft and not in total cover. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Example: Vampiric Bite on Dhampir. ”. Party thought i was a wizard with detect magic and firebolt. The Best Barbarian Magic Items In D&D 5e, Ranked. This is called the Entropy level. 2. 1. A barbarian who follows the Path of the Wild Magic is someone who supernatural forces and rampant magic spread in the universe have particularly influenced. ISBN. 4: Just a straight up weapon buff. 19 You cast grease centered on yourself. Barbarian until 5th lvl. While raging, you can focus the arcane power from your Wild Surge to cast the chosen spell. Keeping in mind that barbarians already can’t cast spells while they’re raging, the 2nd-level War Magic feature fits perfectly, since it allows you to gain a +2 to AC or a +4 on a saving throw as a reaction, provided that you. They are all lawful good or lawful neutral: Unicorn, Flumph, Modron. That could be the ability to summon exploding pixies next to their enemy, unleash a blinding beam of radiant energy from their chest, teleport 30 feet, or all sorts of other chaos. The Path of Wild Magic table is pretty small (only 8 outcomes). The Wild Magic Barbarian is one of the most unique options in D&D 5e. You can cast the detect magic spell without using a spell slot or components. Path of the Storm Herald. The text reads. recent brews. Wild fire appears on deck and has to be put out 8. The other thing to mention is that armor can get magic enchantments, unarmored does not. 3 Primal Paths; 1. 2. Effect. Until your rage ends, the weapon's damage type changes to force, and it gains the light and thrown properties, with a normal range of 20 feet and a long range of 60 feet. Sorcerous Warrior. A Wild Magic Surge has a 6% chance to summon one or more creatures. Gods whose portfolios include the Chaos domain – including Selûne, Lolth, Eilistraee, Cyric, Talos, Tymora, Tempus, Umberlee– govern change, chaos, luck, and, war. Classes Barbarian Barbarian Class Details A tall human tribesman strides through a blizzard, draped in fur and hefting his axe. A d8's worth of random rage effects was not sufficiently fun, and they were almost exclusively a waste of time. Hello, I was thinking of moving my 5e game to Pathfinder 2e, and all the players are easy to adapt, however, I was wondering if there is some build that could be similar to a Wild Magic Barbarian. They even have natural resilience, heightening their fortitude and further increasing how tanky they are. One of the Wild Surge effects gives one of the weapons you are holding the light property plus some other really useful stuff. They also gain a 6th level support ability that, in its current state, completely breaks 5E’s spell. Due to the barbarian’s rage, their emotional state makes them susceptible to the forces of natural magic. If an Arcane Trickster rogue/druid was under the effect of Wild Shape such that they are currently considered a beast, making them an eligible target for beast sense (a spell that a Totem Warrior barbarian already has without needing magic items to grant it to them), and the barbarian cast beast sense on them, then the Arcane Trickster could. The stereotypical barbarian uses their Strength to wield the biggest weapon possible. If you got to be dumb, better you get tough. Or maybe you hit a guy with an axe real hard, took his book real hard, and now doodle in it (real hard!) from time to time. Asking your DM to roll a different die instead of D20 for Wild Magic Proc. Magic Awareness (Level 3) Wild Magic Barbarians actually get two features. d100. 0 License. 7) Path of the Zealot. Unarmored defense is cooler, Medium Armor is better for your stat spread. However, it does have the potential to do things no other barbarian can across many combat niches.